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Created page with "<div class="bbog-biome"> <div class="bbog-biome-header"> <h1>Creatures</h1> <p>This page lists Valheim creatures by biome. Use it as a quick reference for where enemies and wildlife spawn. Individual creature pages can provide detailed drops, tactics, and variants.</p> </div> ---- == 🧭 Quick Navigation == <div class="bbog-biome-nav"> Meadows • Black Forest • Swamp • Mountains • Plains • Mistlands • Ocean • Deep North </..." |
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[[Meadows]] • [[Black Forest]] • [[Swamp]] • [[Mountains]] • [[Plains]] • [[Mistlands]] • [[ | [[Meadows]] • [[Black Forest]] • [[Swamp]] • [[Mountains]] • [[Plains]] • [[Mistlands]] • [[Ashlands]] • [[Deep North]] | ||
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Latest revision as of 09:14, 28 February 2026
Creatures
This page lists Valheim creatures by biome. Use it as a quick reference for where enemies and wildlife spawn. Individual creature pages can provide detailed drops, tactics, and variants.
Meadows • Black Forest • Swamp • Mountains • Plains • Mistlands • Ashlands • Deep North
🐾 Creatures by Biome
Meadows
| Type | Creatures |
|---|---|
| Wildlife | Boar, Deer, Neck |
| Enemies | Greyling |
| Night Threats | (Varies by area and progression) |
Black Forest
| Type | Creatures |
|---|---|
| Enemies | Greydwarf, Greydwarf Brute, Greydwarf Shaman, Skeleton, Troll |
| Night Threats | Increased Greydwarf patrols |
Swamp
| Type | Creatures |
|---|---|
| Enemies | Draugr, Draugr Elite, Skeleton, Blob, Ooze, Leech, Abomination |
| Night Threats | Wraith (night) |
Mountains
| Type | Creatures |
|---|---|
| Enemies | Wolf, Drake, Stone Golem |
| Dungeons (Frost Caves) | Ulv, Cultist |
| Night Threats | Fenring (night) |
Plains
| Type | Creatures |
|---|---|
| Enemies | Fuling, Fuling Berserker, Fuling Shaman, Deathsquito |
| Wildlife | Lox |
| Special Areas | Growth (Tar Pits) |
Mistlands
| Type | Creatures |
|---|---|
| Enemies | Seeker, Seeker Soldier, Gjall, Tick |
| Dvergr | Dvergr Rogue, Dvergr Mage |
| Dungeons | Infested Mine enemies and encounters |
Ocean
| Type | Creatures |
|---|---|
| Sea Threats | Serpent |
| Notes | Ocean travel is safest with good visibility, rested bonus, and repair supplies. |
Deep North
| Type | Creatures |
|---|---|
| Status | Unreleased / Under Development |
| Notes | No biome-exclusive creatures are currently implemented. |
🧪 Creature Types
- **Wildlife** – Neutral animals used for food, materials, or taming.
- **Enemies** – Hostile creatures that actively attack players.
- **Night Threats** – Enemies that spawn more frequently at night or only during night cycles.
- **Special Areas** – Creatures tied to specific sub-features (tar pits, caves, mines, villages).