Weapons
Weapons determine your primary damage output and combat style in Valheim. Different weapon types deal different damage types (Slash, Pierce, Blunt, Elemental) and scale differently across biomes. Choosing the right weapon for enemy weaknesses is critical in later biomes.
🧾 How the totals work
- **Base cost (Q1)** = crafting cost for quality 1 of the weapon.
- **Upgrade cost to max** = additional materials required to upgrade from quality 1 to maximum quality.
- Most weapons upgrade to **quality 4**, while some late-game magical or Ashlands weapons are limited to **quality 3**.
- Totals reflect crafting + full upgrades combined.
⚔️ Melee Weapons (Totals)
| Weapon | Tier / Biome | Damage Type | Max Quality | Crafting Station | Base Cost (Q1) | Upgrade Cost to Max | Total Cost to Max |
|---|---|---|---|---|---|---|---|
| Club | Meadows | Blunt | 4 | Workbench | Wood 6 | Wood 18 | Wood 24 |
| Flint Spear | Meadows | Pierce | 4 | Workbench | Wood 5, Flint 10, Leather scraps 2 | Wood 10, Flint 30 | Wood 15, Flint 40, Leather scraps 2 |
| Bronze Sword | Black Forest | Slash | 4 | Forge | Bronze 8, Wood 2 | Bronze 24 | Bronze 32, Wood 2 |
| Iron Mace | Swamp | Blunt | 4 | Forge | Iron 20, Wood 4 | Iron 60 | Iron 80, Wood 4 |
| Silver Sword | Mountains | Slash + Spirit | 4 | Forge | Silver 40, Wood 5, Leather scraps 3 | Silver 80 | Silver 120, Wood 5, Leather scraps 3 |
| Blackmetal Sword | Plains | Slash | 4 | Forge | Blackmetal 20, Fine wood 2, Linen thread 5 | Blackmetal 40, Linen thread 10 | Blackmetal 60, Fine wood 2, Linen thread 15 |
| Carapace Spear | Mistlands | Pierce | 4 | Black forge | Carapace 10, Iron 2, Refined eitr 4 | Carapace 30, Refined eitr 12 | Carapace 40, Iron 2, Refined eitr 16 |
| Flametal Sword | Ashlands | Slash + Fire | 3 | Black forge | Flametal 20, Asksvin hide 5 | Flametal 30 | Flametal 50, Asksvin hide 5 |
🏹 Bows
| Bow | Tier / Biome | Max Quality | Crafting Station | Base Cost (Q1) | Upgrade Cost to Max | Total Cost to Max |
|---|---|---|---|---|---|---|
| Crude Bow | Meadows | 4 | Workbench | Wood 10, Leather scraps 8 | Wood 30 | Wood 40, Leather scraps 8 |
| Finewood Bow | Black Forest | 4 | Workbench | Fine wood 10, Core wood 10, Deer hide 2 | Fine wood 20 | Fine wood 30, Core wood 10, Deer hide 2 |
| Draugr Fang | Mountains | 4 | Forge | Silver 10, Ancient bark 10, Deer hide 2, Guck 10 | Silver 30 | Silver 40, Ancient bark 10, Deer hide 2, Guck 10 |
| Arbalest | Mistlands | 4 | Black forge | Carapace 10, Iron 5, Wood 20 | Carapace 30 | Carapace 40, Iron 5, Wood 20 |
✨ Magic Weapons
| Weapon | Tier / Biome | Damage Type | Max Quality | Crafting Station | Base Cost (Q1) | Upgrade Cost to Max | Total Cost to Max |
|---|---|---|---|---|---|---|---|
| Staff of Embers | Mistlands | Fire | 3 | Galdr table | Refined eitr 20, Yggdrasil wood 10 | Refined eitr 20 | Refined eitr 40, Yggdrasil wood 10 |
| Staff of Frost | Mistlands | Frost | 3 | Galdr table | Refined eitr 20, Yggdrasil wood 10 | Refined eitr 20 | Refined eitr 40, Yggdrasil wood 10 |
| Staff of the Wild | Ashlands | Poison / Nature | 3 | Galdr table | Refined eitr 25, Flametal 5 | Refined eitr 25 | Refined eitr 50, Flametal 5 |
🛡 Damage Types Explained
- **Slash** – Strong against lightly armored enemies.
- **Pierce** – Effective at range and against certain creatures.
- **Blunt** – Extremely effective against Skeletons and swamp enemies.
- **Spirit** – Bonus damage to undead.
- **Fire / Frost / Poison** – Elemental effects with status damage over time.