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	<id>https://valheim.bigbookofgaming.com/index.php?action=history&amp;feed=atom&amp;title=Resources</id>
	<title>Resources - Revision history</title>
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	<updated>2026-06-06T02:51:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://valheim.bigbookofgaming.com/index.php?title=Resources&amp;diff=111&amp;oldid=prev</id>
		<title>Abfielder: Created page with &quot;&lt;div class=&quot;bbog-biome&quot;&gt;  &lt;div class=&quot;bbog-biome-header&quot;&gt; &lt;h1&gt;Resources&lt;/h1&gt; &lt;p&gt;Resources are the foundation of progression in Valheim. From basic wood and stone to rare biome-specific materials, nearly every system in the game — crafting, building, combat, and survival — depends on gathering and managing resources efficiently.&lt;/p&gt; &lt;/div&gt;  &lt;div class=&quot;bbog-biome-nav&quot;&gt; Crafting • Building • Weapons • Armor • Survival • Biomes of Valheim...&quot;</title>
		<link rel="alternate" type="text/html" href="https://valheim.bigbookofgaming.com/index.php?title=Resources&amp;diff=111&amp;oldid=prev"/>
		<updated>2026-02-28T09:34:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div class=&amp;quot;bbog-biome&amp;quot;&amp;gt;  &amp;lt;div class=&amp;quot;bbog-biome-header&amp;quot;&amp;gt; &amp;lt;h1&amp;gt;Resources&amp;lt;/h1&amp;gt; &amp;lt;p&amp;gt;Resources are the foundation of progression in Valheim. From basic wood and stone to rare biome-specific materials, nearly every system in the game — crafting, building, combat, and survival — depends on gathering and managing resources efficiently.&amp;lt;/p&amp;gt; &amp;lt;/div&amp;gt;  &amp;lt;div class=&amp;quot;bbog-biome-nav&amp;quot;&amp;gt; &lt;a href=&quot;/index.php/Crafting&quot; title=&quot;Crafting&quot;&gt;Crafting&lt;/a&gt; • &lt;a href=&quot;/index.php/Building&quot; title=&quot;Building&quot;&gt;Building&lt;/a&gt; • &lt;a href=&quot;/index.php/Weapons&quot; title=&quot;Weapons&quot;&gt;Weapons&lt;/a&gt; • &lt;a href=&quot;/index.php/Armor&quot; title=&quot;Armor&quot;&gt;Armor&lt;/a&gt; • &lt;a href=&quot;/index.php/Survival&quot; title=&quot;Survival&quot;&gt;Survival&lt;/a&gt; • Biomes of Valheim...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;bbog-biome&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbog-biome-header&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;Resources&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Resources are the foundation of progression in Valheim. From basic wood and stone to rare biome-specific materials, nearly every system in the game — crafting, building, combat, and survival — depends on gathering and managing resources efficiently.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbog-biome-nav&amp;quot;&amp;gt;&lt;br /&gt;
[[Crafting]] • [[Building]] • [[Weapons]] • [[Armor]] • [[Survival]] • [[Biomes of Valheim|Biomes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🧭 Resource Categories ==&lt;br /&gt;
&lt;br /&gt;
Valheim resources fall into several major categories:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Category&lt;br /&gt;
! Description&lt;br /&gt;
! Examples&lt;br /&gt;
|-&lt;br /&gt;
| Basic Materials&lt;br /&gt;
| Common early-game materials&lt;br /&gt;
| [[Wood]], Stone, Resin&lt;br /&gt;
|-&lt;br /&gt;
| Ores&lt;br /&gt;
| Raw metals mined from biomes&lt;br /&gt;
| [[Ores]], Copper Ore, Silver Ore&lt;br /&gt;
|-&lt;br /&gt;
| Metals&lt;br /&gt;
| Smelted bars used for gear&lt;br /&gt;
| [[Metals]], Iron, Blackmetal&lt;br /&gt;
|-&lt;br /&gt;
| Creature Drops&lt;br /&gt;
| Loot from enemies and bosses&lt;br /&gt;
| [[Drops]], Leather scraps, Trophies&lt;br /&gt;
|-&lt;br /&gt;
| Farming Materials&lt;br /&gt;
| Crops and cultivated resources&lt;br /&gt;
| [[Farming]], Barley, Flax&lt;br /&gt;
|-&lt;br /&gt;
| Magical Materials&lt;br /&gt;
| Late-game crafting components&lt;br /&gt;
| Refined Eitr, Soft Tissue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each biome introduces new resource tiers.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🌍 Resource Progression by Biome ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Biome&lt;br /&gt;
! Key Resources&lt;br /&gt;
! Unlock Purpose&lt;br /&gt;
|-&lt;br /&gt;
| [[Meadows]]&lt;br /&gt;
| Wood, Stone, Leather scraps&lt;br /&gt;
| Basic tools and shelter&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Forest]]&lt;br /&gt;
| Copper, Tin, Core Wood&lt;br /&gt;
| Bronze gear&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp]]&lt;br /&gt;
| Iron, Ancient Bark, Entrails&lt;br /&gt;
| Iron tier &amp;amp; reinforced builds&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountains]]&lt;br /&gt;
| Silver, Wolf materials&lt;br /&gt;
| Silver tier gear&lt;br /&gt;
|-&lt;br /&gt;
| [[Plains]]&lt;br /&gt;
| Blackmetal, Barley, Flax&lt;br /&gt;
| High-tier weapons &amp;amp; linen thread&lt;br /&gt;
|-&lt;br /&gt;
| [[Mistlands]]&lt;br /&gt;
| Black Cores, Carapace, Refined Eitr&lt;br /&gt;
| Magic progression &amp;amp; Black Forge&lt;br /&gt;
|-&lt;br /&gt;
| [[Ashlands]]&lt;br /&gt;
| Flametal, Asksvin hide, Charred bone&lt;br /&gt;
| Endgame gear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Skipping resource tiers usually results in difficulty spikes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔥 Resource Processing ==&lt;br /&gt;
Many resources must be refined before use:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Raw Resource&lt;br /&gt;
! Processing Structure&lt;br /&gt;
! Output&lt;br /&gt;
|-&lt;br /&gt;
| Ore&lt;br /&gt;
| [[Smelter]]&lt;br /&gt;
| Metal bars&lt;br /&gt;
|-&lt;br /&gt;
| Wood&lt;br /&gt;
| [[Charcoal Kiln]]&lt;br /&gt;
| Coal&lt;br /&gt;
|-&lt;br /&gt;
| Flax&lt;br /&gt;
| [[Spinning Wheel]]&lt;br /&gt;
| Linen thread&lt;br /&gt;
|-&lt;br /&gt;
| Barley&lt;br /&gt;
| [[Windmill]]&lt;br /&gt;
| Barley flour&lt;br /&gt;
|-&lt;br /&gt;
| Sap&lt;br /&gt;
| [[Eitr Refinery]]&lt;br /&gt;
| Refined Eitr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Efficient processing chains speed up progression.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🚢 Logistics &amp;amp; Transport ==&lt;br /&gt;
&lt;br /&gt;
Some resources cannot pass through portals, including:&lt;br /&gt;
&lt;br /&gt;
* Ores&lt;br /&gt;
* Most metal bars&lt;br /&gt;
&lt;br /&gt;
This forces players to:&lt;br /&gt;
&lt;br /&gt;
* Establish coastal bases&lt;br /&gt;
* Use ships for transport&lt;br /&gt;
* Plan forward mining outposts&lt;br /&gt;
&lt;br /&gt;
See: [[Sailing]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🛠 Resource Management Tips ==&lt;br /&gt;
&lt;br /&gt;
* Stockpile more than you think you need — upgrades are expensive.&lt;br /&gt;
* Build storage rooms near crafting stations.&lt;br /&gt;
* Separate raw and refined materials.&lt;br /&gt;
* Create forward outposts in dangerous biomes.&lt;br /&gt;
* Always bring portal materials when resource gathering.&lt;br /&gt;
&lt;br /&gt;
Good logistics management often matters more than combat skill.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔗 Related Pages ==&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
* [[Ores]]&lt;br /&gt;
* [[Metals]]&lt;br /&gt;
* [[Drops]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
* [[Building]]&lt;br /&gt;
* [[Biomes of Valheim|Biomes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Abfielder</name></author>
	</entry>
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