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	<id>https://valheim.bigbookofgaming.com/index.php?action=history&amp;feed=atom&amp;title=Damage_Types</id>
	<title>Damage Types - Revision history</title>
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	<updated>2026-06-06T00:03:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://valheim.bigbookofgaming.com/index.php?title=Damage_Types&amp;diff=97&amp;oldid=prev</id>
		<title>Abfielder: Created page with &quot;&lt;div class=&quot;bbog-biome&quot;&gt;  &lt;div class=&quot;bbog-biome-header&quot;&gt; &lt;h1&gt;Damage Types&lt;/h1&gt; &lt;p&gt;Damage types are a core combat mechanic in Valheim. Enemies and bosses can be resistant, immune, or weak to specific damage types, and matching your weapon to a target’s weakness can massively increase kill speed and survivability. This page covers the main damage types, common sources, and a quick boss weakness reference by biome.&lt;/p&gt; &lt;/div&gt;  &lt;div class=&quot;bbog-biome-nav&quot;&gt; Getting Start...&quot;</title>
		<link rel="alternate" type="text/html" href="https://valheim.bigbookofgaming.com/index.php?title=Damage_Types&amp;diff=97&amp;oldid=prev"/>
		<updated>2026-02-28T09:24:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div class=&amp;quot;bbog-biome&amp;quot;&amp;gt;  &amp;lt;div class=&amp;quot;bbog-biome-header&amp;quot;&amp;gt; &amp;lt;h1&amp;gt;Damage Types&amp;lt;/h1&amp;gt; &amp;lt;p&amp;gt;Damage types are a core combat mechanic in Valheim. Enemies and bosses can be resistant, immune, or weak to specific damage types, and matching your weapon to a target’s weakness can massively increase kill speed and survivability. This page covers the main damage types, common sources, and a quick boss weakness reference by biome.&amp;lt;/p&amp;gt; &amp;lt;/div&amp;gt;  &amp;lt;div class=&amp;quot;bbog-biome-nav&amp;quot;&amp;gt; Getting Start...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;bbog-biome&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbog-biome-header&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;Damage Types&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Damage types are a core combat mechanic in Valheim. Enemies and bosses can be resistant, immune, or weak to specific damage types, and matching your weapon to a target’s weakness can massively increase kill speed and survivability. This page covers the main damage types, common sources, and a quick boss weakness reference by biome.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbog-biome-nav&amp;quot;&amp;gt;&lt;br /&gt;
[[Getting Started]] • [[Crafting]] • [[Weapons]] • [[Armor]] • [[Food]] • [[Biomes of Valheim|Biomes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🧭 Quick Navigation ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;bbog-biome-nav&amp;quot;&amp;gt;&lt;br /&gt;
[[Meadows]] • [[Black Forest]] • [[Swamp]] • [[Mountains]] • [[Plains]] • [[Mistlands]] • [[Ashlands]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== 🧾 How resistances work ==&lt;br /&gt;
* Damage types are modified by the target’s resistances.&lt;br /&gt;
* **Weak** targets take increased damage.  &lt;br /&gt;
* **Resistant** targets take reduced damage.  &lt;br /&gt;
* **Immune** targets take no damage of that type.  &lt;br /&gt;
* Many enemies have multiple modifiers (for example, resistant to Pierce but weak to Blunt).&lt;br /&gt;
* Elemental and Spirit damage are especially important for certain biomes and undead enemies.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ⚔️ Physical Damage Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! What it’s good for&lt;br /&gt;
! Common sources&lt;br /&gt;
|-&lt;br /&gt;
| **Slash**&lt;br /&gt;
| General-purpose damage; effective vs many living enemies&lt;br /&gt;
| Swords, Axes, Knives&lt;br /&gt;
|-&lt;br /&gt;
| **Pierce**&lt;br /&gt;
| Strong on ranged weapons and spears; good vs many creatures but not all&lt;br /&gt;
| Bows, Spears, Atgeirs, Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| **Blunt**&lt;br /&gt;
| Excellent vs undead and many swamp enemies&lt;br /&gt;
| Clubs, Maces, Sledgehammers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ✨ Elemental &amp;amp; Special Damage Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! What it does&lt;br /&gt;
! Common sources&lt;br /&gt;
|-&lt;br /&gt;
| **Fire**&lt;br /&gt;
| Damage over time effect; strong pressure tool and crowd control&lt;br /&gt;
| Fire arrows, Staff of Embers, some late-game weapons&lt;br /&gt;
|-&lt;br /&gt;
| **Frost**&lt;br /&gt;
| Slows targets and reduces movement speed; strong control tool&lt;br /&gt;
| Frost arrows, Staff of Frost, some biome weapons&lt;br /&gt;
|-&lt;br /&gt;
| **Poison**&lt;br /&gt;
| Damage over time; great vs high-health targets that aren’t resistant&lt;br /&gt;
| Poison arrows, certain weapons and effects&lt;br /&gt;
|-&lt;br /&gt;
| **Lightning**&lt;br /&gt;
| High burst elemental damage (late-game)&lt;br /&gt;
| Ashlands-tier weapons and effects&lt;br /&gt;
|-&lt;br /&gt;
| **Spirit**&lt;br /&gt;
| Bonus damage vs undead and certain supernatural enemies&lt;br /&gt;
| Silver weapons, some special items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🛡 Quick tips for weapon choice ==&lt;br /&gt;
* Carry at least **two** melee options if possible:&lt;br /&gt;
  * One general-purpose (often Slash or Pierce)&lt;br /&gt;
  * One for counters (often Blunt or Spirit)&lt;br /&gt;
* In the [[Swamp]], having a strong **Blunt** weapon is a huge difficulty reducer.&lt;br /&gt;
* In late biomes, elemental effects (Fire, Frost, Lightning) become more valuable for control and burst.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 👑 Boss Weakness Quick Reference ==&lt;br /&gt;
This table is designed for fast lookup while progressing biome to biome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Boss&lt;br /&gt;
! Biome&lt;br /&gt;
! Generally strong against&lt;br /&gt;
! Generally weak to&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Eikthyr]]&lt;br /&gt;
| Meadows&lt;br /&gt;
| Pierce (often resisted)&lt;br /&gt;
| **Fire**&lt;br /&gt;
| Early boss; fire arrows help new players a lot&lt;br /&gt;
|-&lt;br /&gt;
| [[The Elder]]&lt;br /&gt;
| Black Forest&lt;br /&gt;
| Pierce (often resisted)&lt;br /&gt;
| **Fire**&lt;br /&gt;
| Fire damage is a consistent advantage for this fight&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonemass]]&lt;br /&gt;
| Swamp&lt;br /&gt;
| Slash, Pierce, Poison&lt;br /&gt;
| **Blunt**&lt;br /&gt;
| Blunt weapons are the most reliable counter; bring a mace&lt;br /&gt;
|-&lt;br /&gt;
| [[Moder]]&lt;br /&gt;
| Mountains&lt;br /&gt;
| —&lt;br /&gt;
| **Pierce**&lt;br /&gt;
| Ranged Pierce pressure is strong; stay mobile&lt;br /&gt;
|-&lt;br /&gt;
| [[Yagluth]]&lt;br /&gt;
| Plains&lt;br /&gt;
| Fire&lt;br /&gt;
| **Frost**&lt;br /&gt;
| Frost damage tends to outperform fire-based approaches here&lt;br /&gt;
|-&lt;br /&gt;
| [[The Queen]]&lt;br /&gt;
| Mistlands&lt;br /&gt;
| —&lt;br /&gt;
| **Fire**&lt;br /&gt;
| Fire-based magic and sustained DPS approaches perform well&lt;br /&gt;
|-&lt;br /&gt;
| [[Fader]]&lt;br /&gt;
| Ashlands&lt;br /&gt;
| Fire&lt;br /&gt;
| **Frost**&lt;br /&gt;
| Fire-heavy builds lose value; frost control is helpful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔗 Related Pages ==&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Shields]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Bosses]]&lt;br /&gt;
* [[Biomes of Valheim|Biomes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Abfielder</name></author>
	</entry>
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